A Quick Little Guide to Developing Characters: Introduction
A story is nothing without its characters. A character can be anything- a person, an object, a mysterious voice- so long as it drives the story forward towards the end. Characters are often the first thing a reader connects with- but how do you create a relatable character that is realistic and whole, but still appeals to a wide audience? Getting a reader attached to a character is one of the best hooks an author can provide.
For any story, building a lovable character is highly important- if the reader hates all the characters, what motivation do they have to finish? You might be able to get by with just a fantastic plot, or a captivating world- but without developed characters, the story might just fall flat.
Now, I’m not talking about people necessarily. I am simply talking about some sort of driving voice that moves the story forward. A character can be many things- an animal, an object, a person, a stream of conscious… Even if the character isn’t specifically stated or given a name, the narrative voice still exists. You can be a character, your desk lamp can be a character, your dog can be a character, even the sky can be a character- so long as they are given a narrative voice.
It is that narrative voice that is the key to any story. The creation and execution of that narrative voice will attract some people and deter others, but it is impossible to create a character that every single person on the planet is going to 100% relate to. Characters need to be relatable, that much is true- but they also need to be real. If readers care about your character, they will care about the story.
There are many different types of characters that make up a story, so I have decided to split this blog into two parts: A characters and B characters (basically, your main characters and your side characters). If you would also like a Tips & Tricks for creating villains, let me know in the comments. For more Tips & Tricks about building a dynamic story, look for the blogs on world and plot building.
Until next time!